LX4C – Learning Experience for Change

lx4c

The new e-learning platform LX4C is waiting in the wings to leapfrog all continuing education barriers and offer a solution for flexible, independent and sustainable learning . Because the way people take in information, communicate and learn has changed a lot in times of the digital revolution. Conventional training courses are no longer adequate and often impose restrictions on companies and employees: rigid training procedures, limited time and financial capacities of small and medium-sized enterprises (SMEs) and staff shortages are just some of them.

In view of these developments and challenges, the Further Education Association for Municipal Vehicle Technology has set itself the goal of developing an industry-specific LMS (Learning Management System) for SMEs from the municipal vehicle industry. Today, we are taking a big step closer to this goal, as the new e-learning platform LX4C – Learning Experience for Change – is now online.

Learning Experience

Experience forms a big part of any journey. You’ve probably heard of UX (User Experience), CX (Customer Experience), EX (Employee Experience), or even LX (Learning Experience). What do all these X-s have in common? They are concerned with the experiences( often called experiences in English) that people have in various areas of their everyday lives, for example, when shopping, on websites, at work, or even when learning. The Learning Experience is primarily about learning and the focus is on the learner and the process they go through.

Based on learning experience design, the new platform enables learners to achieve the desired learning outcome through learning experiences in a human-centered and goal-oriented manner. “Learning Experience refers to the totality of all experiences, impressions, and events that a person has while learning. It includes not only the pure content of the learning material, but also factors such as motivation, interactions with instructors and other learners, and the general atmosphere of the learning environment.” says Dr. Hans-Peter Obladen, project manager of the continuing education network.

For Change

The transformation of the vehicle industry is in full swing. Alternative drives, digitalization, automation and the transition to climate neutrality are driving this change and also transforming the world of work. Companies and their employees should therefore prepare for new tasks, job profiles and requirements. Continuing professional development, the development of new continuing education measures and continuing education formats are becoming increasingly important.

WBV Municipal Vehicle Technology designs new training courses to meet demand and provides forward-looking qualification on the LX4C platform to support small and medium-sized enterprises during the transformation of the vehicle industry.

How do we create Learning Experience on LX4C?

We create learning experiences that add value. Project manager Dr. Hans Peter Obladen sums it up: “Anyone selecting a course in a learning management system should first place particular emphasis on the quality of the content as well as on user-friendliness, intuitive design, and mobility and accessibility from anywhere and at any time.”

These focal points that allow us to create the learning experiences are explained in more detail here:

1. high quality and multimedia presentation of the learning material.

LX4C presents the high quality learning content in micro modules and in different formats: Videos, storytelling, interactive texts with images, infographics, serious games, scenarios, etc. Multimedia learning content and diverse learning activities appeal to people of all learning types.

2. learning independent of place and time

Learners are no longer tied to a specific location and can learn regardless of time and place. The LX4C courses are easier to integrate into the daily work routine. This guarantees high flexibility.

3. social learning

Collaboration and knowledge sharing improves learning outcomes and also helps with motivation and engagement. LX4C offers social activity features such as feedback areas, forums, a comment function, and discussion boards.

4. learning objectives

On LX4C you learn towards a goal: These learning goals are formulated in a way that is understandable for learners and not complicated. After all, having a clear goal in mind helps learners stay focused and motivated. They also get an idea of what to expect in the course and also a sense of the possible progress.

5. transfer of learning

The new learning platform LX4C supports learners in transferring the knowledge and skills they have learned to their jobs. Even during the preparation of the course material, care is taken to ensure that the learning content and objectives are transferable on the job.

6. interactivity and gamification

Playful elements increase the fun factor in learning: The interactivity of the platform and gamification increase the motivation to learn. To make the learning environment on LX4C more attractive and encourage learners to engage, the platform uses various game design elements. These include: Point systems, badges and progress indicators.

7. user experience and intuitive design

Another aspect that plays an essential role in the design of the learning platform is the experience of the people using it, i.e. the user experience. A positive user experience and an intuitive, simple user interface result in essential elements of our LMS. The good user experience strengthens the learning effect by ensuring that learners can process the learning units as easily as possible.

 

In conclusion, the design of learning experiences is an evolving and adaptive process. There is no set “recipe” for creating great learning experiences. It is achieved by learning, developing, adapting changes and taking into account the needs of the learners. Therefore, following the production and professional revision of the first LX4C courses, testing with test learning groups is planned. This phase is used to evaluate the new courses. The aim of the evaluation is to ensure, improve and, if necessary, adjust the quality of the continuing education courses on LX4C. This phase includes the evaluation not only of didactic aspects of learning, but also of media-specific aspects of the learning platform and, above all, the analysis of the learning experience and the user experience.

“Improving the learning experience can promote change and transformation through a personalized, technology-based, collaborative, gamified, self-directed and motivating learning environment. This can be particularly successful if learning is supported by feedback and evaluation,” says our project leader Dr. Hans-Peter Obladen.

Visit our learning platform lx4c.de and learn more!

 

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